AoeStats
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Fortress

508231398Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 2m 22s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burmese · France
1494
+13
🇨🇳 Lithuanians · China
1493
+13
🇹🇭 Maya · Thailand
1478
+14
🇹🇼 Mapuche · Taiwan
1449
+15
🇭🇰 Khitans · Hong Kong SAR China
1533
-18
🇹🇼 Khmer · Taiwan
1413
-13
🇹🇼 Italians · Taiwan
1387
-12
🇦🇺 Armenians · Australia
1379
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 155 — — —
52 123 — — —
40 95 — — —
37 89 — — —
25 60 — — —
24 56 — — —
20 47 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 200 0 0 700 568
450 125 0 0 575 463
300 100 0 0 400 378
350 0 0 0 350 544
250 0 0 0 250 346
170 80 0 0 250 331
200 0 0 0 200 333
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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