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African Clearing

504478632Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 50m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1756
+10
🇦🇺 Magyars · Australia
1717
+11
🇭🇰 Burgundians · Hong Kong SAR China
1698
+12
🇨🇳 Mapuche · China
1545
+19
🇨🇳 Georgians · China
1709
-17
🇨🇳 Tupi · China
1579
-12
🇦🇷 Byzantines · Argentina
1576
-12
🇨🇳 Vietnamese · China
1555
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 3,243 12:59 17:11 37:14 ⛏ Fast Castle
63 3,158 11:27 24:47 42:14 ⚔ Scouts into Archers
55 2,779 13:01 18:37 36:26 ⛏ Fast Castle
45 2,253 11:52 22:43 — ⚔ M@A into Archers
43 2,156 13:26 17:24 36:32 ⛏ Fast Castle
40 2,002 11:27 25:21 40:26 ⚔ Archer Rush
34 1,719 13:14 17:59 41:44 ⛏ Fast Castle
31 1,590 13:01 17:02 37:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,090 25,846 15,305 3,770 65,011 69,238
32,970 17,709 8,545 4,080 63,304 67,861
26,915 13,711 14,055 5,100 59,781 73,612
17,470 15,512 7,625 1,725 42,332 47,760
16,205 12,335 4,270 4,900 37,710 37,674
10,025 12,694 10,705 3,400 36,824 37,651
9,925 10,952 3,500 2,105 26,482 30,467
9,625 11,100 4,095 1,250 26,070 28,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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