AoeStats
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Arena

509020701Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 55m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1072
+14
🇺🇸 Franks · United States
968
+18
🇵🇪 Italians · Peru
954
+19
🇨🇳 Celts · China
776
+26
🇨🇱 Wu · Chile
1044
-19
🇨🇱 Romans · Chile
1020
-20
🇨🇱 Koreans · Chile
1015
-19
🇨🇱 Byzantines · Chile
995
-19
Player eAPM Actions Feudal Castle Imperial Opening
41 2,264 10:04 14:29 30:23 ⛏ Fast Castle
33 1,803 9:39 24:01 34:20 ⚔ Towers FC
32 1,746 12:19 19:06 28:39 ⛏ Fast Castle
27 1,486 10:12 21:25 37:35 ⚔ Archer Rush
26 1,420 9:55 14:07 30:51 ⛏ Fast Castle
23 1,298 9:56 19:19 34:03 ⛏ Fast Castle
19 1,070 11:02 15:52 31:07 ⛏ Fast Castle
11 627 11:46 18:05 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,580 22,155 17,115 4,200 78,050 88,433
26,605 26,715 18,550 2,250 74,120 88,718
23,930 30,960 15,485 3,650 74,025 91,914
15,300 24,218 6,400 1,850 47,768 53,499
15,730 16,035 11,145 1,750 44,660 54,238
17,045 13,440 6,510 3,195 40,190 47,981
12,465 12,860 9,230 1,880 36,435 45,134
10,650 13,200 6,145 3,050 33,045 42,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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