AoeStats
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Oasis

508140086Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 40m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
1110
+13
🇨🇦 Malians · Canada
1109
+13
🇦🇷 Mongols · Argentina
1057
+15
🇳🇿 Bohemians · New Zealand
1016
+18
🇨🇱 Wei · Chile
1099
-16
🇨🇱 Koreans · Chile
1066
-16
🇨🇱 Britons · Chile
1020
-14
🇨🇱 Bulgarians · Chile
1004
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,917 9:18 21:04 36:22 ⚔ M@A into Archers
36 1,434 11:42 22:21 38:01 ⚔ Drush into Archers
35 1,415 9:35 21:38 — ⚔ Archer Rush
32 1,296 10:12 26:01 — ⚔ Skirmisher Rush
31 1,226 12:09 19:25 — ⚔ FC into Scouts
30 1,207 11:10 15:15 40:02 ⛏ Fast Castle
27 1,063 11:48 17:06 30:31 ⛏ Fast Castle
5 214 13:09 22:22 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,340 9,896 11,445 1,050 41,731 45,354
14,820 11,524 5,205 800 32,349 35,573
14,405 9,060 6,365 2,050 31,880 34,210
10,410 11,515 3,550 1,600 27,075 35,995
8,515 7,008 4,565 1,765 21,853 23,530
10,660 7,591 820 400 19,471 19,946
4,990 5,845 1,420 1,175 13,430 14,096
3,125 2,530 655 0 6,310 12,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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