AoeStats
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Arena

509797462Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 36m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1174
+18
🇺🇸 Celts · United States
1173
+18
🇨🇦 Bohemians · Canada
1222
-18
🇺🇸 Chinese · United States
1205
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,257 10:04 16:20 28:32 ⛏ Fast Castle
31 1,105 11:27 15:23 — ⛏ Fast Castle
29 1,065 11:26 15:26 — ⛏ Fast Castle
27 973 10:53 13:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,350 10,415 5,760 1,500 27,025 29,321
10,025 6,726 5,635 750 23,136 27,785
10,385 8,755 2,025 1,950 23,115 24,625
3,855 2,693 785 755 8,088 9,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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