AoeStats
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Arena

509791454Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 50m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1236
+14
🇨🇴 Malay · Colombia
1098
+20
🇺🇸 Tatars · United States
1191
-17
🇺🇸 Chinese · United States
1190
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,054 10:46 15:29 31:16 ⚔ FC into Scouts
30 1,510 12:08 15:50 45:27 ⛏ Fast Castle
27 1,342 11:20 14:56 29:58 ⛏ Fast Castle
21 1,043 8:50 15:54 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,125 18,720 17,660 4,410 75,915 79,170
20,635 24,365 7,180 2,915 55,095 60,227
20,945 18,300 13,465 2,165 54,875 62,206
15,220 16,385 8,710 880 41,195 47,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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