AoeStats
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Arena

509251500Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 80m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1249
+15
🇳🇿 Persians · New Zealand
1182
+17
🇺🇸 Huns · United States
1221
-16
🇺🇸 Mapuche · United States
1220
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 3,665 10:05 16:53 36:34 ⛏ Fast Castle
40 3,239 11:02 15:14 35:29 ⛏ Fast Castle
38 3,086 10:34 15:55 31:41 ⛏ Fast Castle
25 2,061 10:57 14:46 37:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,140 42,470 13,760 3,720 125,090 144,083
59,020 28,590 24,790 2,900 115,300 129,972
44,290 40,920 20,995 4,100 110,305 117,926
70,230 23,040 12,685 2,900 108,855 120,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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