AoeStats
← Peste Negra

Coastal Forest

510909125Analyzed
4v4 RM · 18h ago on Oct 3, 2026· 27m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
699
+7
🇨🇱 Gurjaras · Chile
586
+10
🇨🇱 Huns · Chile
504
+13
🇨🇱 Persians · Chile
330
+20
🇺🇸 Italians · United States
467
-13
🇨🇳 Khitans · China
463
-13
🇺🇸 Bulgarians · United States
458
-13
🇨🇱 Japanese · Chile
418
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 557 12:44 24:16 — ⛏ Fast Castle
20 547 11:31 22:07 — ⚔ Archer Rush
11 296 13:32 23:23 — ⛏ Fast Castle
10 261 13:58 — — ⛏ Fish Boom
9 236 18:49 — — ⚔ Tower Rush
9 253 12:46 19:54 — ⚔ FC into Scouts
8 216 21:35 26:02 — ⛏ Fast Castle
8 214 10:44 25:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,365 4,605 1,395 800 12,165 12,948
5,890 4,320 970 485 11,665 12,223
5,200 3,105 250 885 9,440 13,999
4,600 2,570 440 1,400 9,010 10,266
4,775 3,100 790 0 8,665 9,412
3,770 2,800 580 265 7,415 9,235
3,250 2,737 250 330 6,567 6,842
3,475 1,949 0 1,045 6,469 7,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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