AoeStats
← Peste Negra

MegaRandom

510907935Analyzed
4v4 RM · 14h ago on Oct 3, 2026· 4m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
582
+15
🇨🇳 Wei · China
502
+18
🇨🇱 Britons · Chile
501
+18
🇨🇳 Khitans · China
443
+20
🇨🇱 Gurjaras · Chile
723
-24
🇨🇱 Bohemians · Chile
606
-20
🇨🇱 Huns · Chile
521
-17
🇨🇱 Persians · Chile
340
-10
Player eAPM Actions Feudal Castle Imperial Opening
12 55 — — —
12 54 — — —
10 44 — — —
8 37 — — —
8 35 — — —
6 28 — — —
3 15 — — —
3 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 100 50 0 1,100 964
600 175 0 0 775 616
500 25 0 0 525 492
400 25 50 0 475 443
250 0 50 0 300 417
150 100 0 0 250 571
0 50 0 0 50 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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