AoeStats
← Bor-Komorov

Arabia

510859700Analyzed
3v3 RM · 14h ago on Oct 2, 2026· 55m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
1253
+15
🇮🇳 Hindustanis · India
1239
+16
🇮🇳 Koreans · India
1238
+16
🇨🇴 Berbers · Colombia
1244
-16
🇨🇴 Vietnamese · Colombia
1236
-16
🇨🇴 Khmer · Colombia
1235
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,933 9:38 23:15 — ⚔ M@A into Archers
52 2,856 9:28 27:24 — ⚔ Scout Rush
46 2,542 9:38 26:14 39:36 ⚔ Archer Rush
36 1,982 8:48 23:57 — ⚔ Scout Rush
35 1,941 9:56 34:53 — ⚔ Archers into Skirms
30 1,670 9:07 25:17 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,790 12,065 13,085 200 48,140 52,469
11,095 14,389 13,345 1,500 40,329 49,982
19,245 10,393 8,135 755 38,528 41,465
15,415 13,279 6,885 2,355 37,934 44,765
15,500 10,630 7,310 1,300 34,740 38,362
6,805 8,317 4,910 875 20,907 22,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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