AoeStats
← Bor-Komorov

MegaRandom

510819636Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 18m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1250
+13
🇫🇷 Khmer · France
1190
+16
🇨🇴 Vietnamese · Colombia
1181
+16
🇨🇴 Khitans · Colombia
1172
+16
🇨🇳 Persians · China
1580
-28
🇨🇳 Spanish · China
1335
-21
1000
-29
🇨🇳 Inca · China
807
-6
Player eAPM Actions Feudal Castle Imperial Opening
57 1,085 9:55 — — ⚔ Archers into Fish Boom
48 905 11:21 — — ⚔ Scout Rush
41 770 11:43 — — ⛏ Fish Boom
40 760 14:11 17:37 — ⛏ Fish Boom FC
35 662 12:16 — — ⚔ Scout Rush
35 666 9:43 — — ⚔ M@A into Archers
34 639 11:41 — — ⚔ Scout Rush
24 449 11:21 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,310 3,059 1,140 0 7,509 7,950
4,560 2,268 100 0 6,928 6,937
3,690 2,759 200 125 6,774 7,701
4,450 2,230 50 0 6,730 6,716
2,775 3,144 730 0 6,649 7,251
3,480 2,485 50 0 6,015 7,475
3,500 1,938 250 70 5,758 7,198
3,475 1,864 250 0 5,589 7,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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