AoeStats
← Bor-Komorov

MegaRandom

509196955Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 74m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
1172
+17
🇬🇧 Inca · United Kingdom
1163
+17
🇬🇧 Huns · United Kingdom
1160
+17
🇬🇧 Franks · United Kingdom
1160
+17
🇮🇪 Romans · Ireland
1246
-19
🇨🇿 Dravidians · Czechia
1186
-17
🇨🇴 Hindustanis · Colombia
1163
-16
🇨🇴 Mongols · Colombia
1154
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 4,486 11:34 15:52 33:30 ⛏ Fast Castle
44 3,323 11:03 16:19 34:32 ⚔ FC into Archers
41 3,074 10:37 22:05 42:12 ⚔ Scout Rush
36 2,712 11:51 18:46 35:13 ⛏ Fast Castle
32 2,402 12:46 17:07 32:35 ⛏ Fast Castle
28 2,103 11:42 17:20 40:38 ⛏ Fast Castle
26 1,954 11:15 17:01 39:56 ⚔ FC into Archers
22 1,682 11:28 15:51 40:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,530 39,317 21,135 4,780 132,762 146,656
44,050 46,357 22,485 6,285 119,177 123,863
34,120 42,495 20,035 7,000 103,650 136,272
39,410 36,286 17,160 3,530 96,386 107,960
49,310 22,938 16,385 3,045 91,678 98,537
34,840 16,639 33,510 4,955 89,944 119,490
38,010 19,980 20,930 1,545 80,465 104,723
27,725 18,818 11,825 2,150 60,518 72,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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