AoeStats
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Oasis

507593309Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 15m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1160
+16
🇨🇴 Vietnamese · Colombia
1150
+17
🇧🇷 Persians · Brazil
1117
+18
🇺🇸 Gurjaras · United States
1216
-18
🇺🇸 Wei · United States
1158
-17
🇲🇽 Slavs · Mexico
1131
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 1,149 10:44 — — ⚔ Scouts into Skirms
66 1,004 9:00 — — ⚔ Archer Rush
47 723 9:01 — — ⛏ Fast Castle
42 635 10:56 — — ⚔ Archer Rush
27 418 — — —
25 374 10:46 14:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,450 1,475 730 0 4,655 4,644
1,920 1,912 730 0 4,562 5,047
2,525 1,810 50 0 4,385 4,401
2,500 1,513 250 0 4,263 4,558
2,400 1,210 250 0 3,860 5,248
600 445 50 0 1,095 1,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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