AoeStats
← Jartina

MegaRandom

510798595Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 23m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
971
+16
🇦🇷 Teutons · Argentina
970
+16
🇸🇰 Wei · Slovakia
975
-16
🇸🇰 Hindustanis · Slovakia
975
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 823 13:09 22:05 — ⛏ Fish Boom into Fire Galleys FC
36 843 13:18 22:23 — ⛏ Fish Boom FC
33 757 14:20 21:42 — ⛏ Fish Boom FC
29 672 13:46 22:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,270 3,990 430 100 8,790 9,082
3,800 2,892 820 230 7,742 8,275
3,030 3,350 250 850 7,480 7,101
2,760 4,033 450 100 7,343 7,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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