AoeStats
← Jartina

Yucatan

510790566Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 57m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
1008
+15
🇬🇧 Shu · United Kingdom
923
+19
🇸🇰 Bohemians · Slovakia
976
-17
🇸🇰 Maya · Slovakia
976
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,688 13:08 18:01 40:03 ⛏ Fast Castle
46 2,660 11:33 18:00 41:02 ⚔ Scout Rush
35 2,026 11:38 15:36 36:04 ⚔ Scouts FC
17 945 13:08 21:33 44:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,580 15,040 19,075 4,200 67,895 70,317
18,255 25,161 15,235 3,850 62,501 70,288
16,290 13,503 8,565 3,450 41,808 42,572
13,385 17,498 6,770 2,350 40,003 60,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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