AoeStats
← Jartina

African Clearing

510545977Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 26m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1043
+14
🇨🇳 Huns · China
1010
+16
🇸🇰 Vietnamese · Slovakia
1007
-15
🇸🇰 Hindustanis · Slovakia
1007
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,150 13:51 20:10 — ⛏ Fast Castle
42 1,126 13:27 23:41 — ⚔ Archer Rush
36 952 11:44 23:11 — ⚔ Scout Rush
20 545 13:08 23:45 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,520 3,800 825 300 10,445 10,411
3,840 2,774 1,090 1,525 9,229 9,045
4,350 3,523 575 750 9,198 10,466
4,140 2,873 670 200 7,883 9,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.