AoeStats
← MiNaToS 4to

Black Forest

510328968Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 71m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Poles · Poland
1307
+14
🇷🇺 Koreans · Russia
1269
+16
🇦🇷 Maya · Argentina
1295
-16
🇧🇷 Khmer · Brazil
1245
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,469 9:49 22:45 31:44 ⛏ Fish Boom FC
34 2,403 11:08 15:08 27:36 ⛏ Fast Castle
31 2,236 11:02 15:47 33:14 ⚔ Towers FC
25 1,815 12:01 15:23 30:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
80,040 50,195 21,220 4,355 155,810 160,218
76,610 33,667 25,880 3,740 139,897 148,848
50,105 40,190 30,920 3,700 124,915 131,162
35,135 47,305 38,000 3,750 124,190 128,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.