AoeStats
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Black Forest

506978775Analyzed
3v3 RM · 18d ago on Sep 16, 2026· 68m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
930
+17
🇺🇸 Gurjaras · United States
883
+19
🇺🇸 Bohemians · United States
882
+53
🇨🇱 Saracens · Chile
991
-20
🇨🇱 Lithuanians · Chile
949
-18
🇨🇱 Vietnamese · Chile
908
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 3,308 11:17 17:48 35:42 ⛏ Fast Castle
41 2,788 12:36 21:04 32:37 ⛏ Fast Castle
35 2,361 12:25 16:26 33:21 ⛏ Fast Castle
34 2,343 10:53 19:06 30:21 ⛏ Fast Castle
23 1,554 13:51 24:27 37:12 ⚔ Archer Rush
15 996 14:06 23:29 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,445 22,115 32,495 3,075 103,130 111,067
21,840 32,071 28,185 3,045 85,141 101,316
32,400 21,045 25,590 4,250 83,285 102,110
29,525 20,328 17,775 3,545 71,173 82,818
21,140 16,349 20,025 3,550 61,064 78,348
12,220 19,837 7,480 2,535 42,072 47,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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