AoeStats
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Nomad

510436191Analyzed
3v3 RM · 4h ago on Oct 1, 2026· 55m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1186
+12
🇺🇸 Spanish · United States
1029
+18
🇦🇷 Huns · Argentina
1028
+18
🇨🇴 Persians · Colombia
1108
-17
🇪🇨 Georgians · Ecuador
1092
-16
🇨🇴 Japanese · Colombia
1051
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,796 13:42 24:51 39:33
31 1,704 12:45 17:45 — ⛏ Fish Boom FC
27 1,496 14:01 20:52 — ⚔ Fish Boom into Galleys FC into Archers
25 1,386 14:24 19:43 34:50 ⛏ Fish Boom FC into Fire Galleys
22 1,194 14:17 17:54 — ⛏ Fish Boom FC
22 1,211 16:43 21:27 53:15 ⚔ Fish Boom FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
30,400 15,969 17,685 3,390 67,444 76,209
7,335 16,660 11,525 1,230 36,750 41,208
11,540 15,975 5,200 1,200 33,915 37,610
11,330 14,348 4,930 1,430 32,038 31,620
16,755 9,320 3,840 400 30,315 33,928
10,050 8,030 3,770 1,265 23,115 22,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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