AoeStats
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Arena

510429734Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 61m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1115
+13
🇺🇸 Poles · United States
1064
+15
🇩🇴 Romans · Dominican Republic
1064
+15
🇺🇸 Teutons · United States
1021
+17
🇨🇴 Celts · Colombia
1126
-18
🇨🇴 Khmer · Colombia
1067
-16
🇲🇽 Spanish · Mexico
995
-13
🇨🇱 Magyars · Chile
988
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,491 11:03 16:03 29:46 ⛏ Fast Castle
33 2,053 10:36 14:32 32:42 ⛏ Fast Castle
29 1,769 10:40 15:37 28:16 ⛏ Fast Castle
27 1,667 11:25 15:48 30:23 ⛏ Fast Castle
24 1,491 11:46 16:20 34:56 ⛏ Fast Castle
24 1,465 8:40 17:22 30:24 ⛏ Fast Castle
24 1,488 11:32 15:55 34:15 ⛏ Fast Castle
13 793 11:02 16:09 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,125 38,925 28,480 1,695 111,225 119,801
68,045 24,220 7,470 3,000 102,735 144,703
38,080 33,110 24,835 3,750 99,775 103,822
35,810 32,760 16,740 3,705 89,015 101,761
30,605 35,365 15,245 2,540 83,755 93,190
24,830 28,390 24,460 950 78,630 109,131
33,575 14,335 13,985 2,335 64,230 64,453
17,180 28,220 16,335 1,865 63,600 78,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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