AoeStats
← Vanilla

Nomad

510790154Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 72m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1087
+14
🇨🇳 Magyars · China
942
+20
🇫🇮 Hindustanis · Finland
1046
-17
🇫🇮 Bulgarians · Finland
1046
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,833 12:49 22:30 51:01 ⛏ Fish Boom FC
30 2,157 14:56 20:31 39:55 ⛏ Fish Boom FC
22 1,630 14:06 25:08 72:32 ⚔ Fish Boom into Drush into Skirms
15 1,113 16:07 23:44 39:02 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
41,650 27,103 21,835 2,400 92,988 97,182
27,770 26,435 31,910 4,950 91,065 96,559
27,685 28,243 9,130 3,750 68,808 74,002
20,260 12,098 11,405 2,250 46,013 48,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.