AoeStats
← Vanilla

Arena

510781982Analyzed
2v2 RM · 4h ago on Oct 2, 2026· 47m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
931
+16
🇨🇳 Aztecs · China
926
+16
🇹🇷 Franks · Türkiye
936
-38
🇬🇪 Britons · Georgia
927
-42
Player eAPM Actions Feudal Castle Imperial Opening
38 1,803 9:59 13:59 34:14 ⛏ Fast Castle
27 1,286 11:44 15:38 — ⛏ Fast Castle
24 1,155 11:05 15:43 42:03 ⛏ Fast Castle
20 929 11:21 16:51 37:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,100 11,870 12,645 1,500 37,115 45,330
15,165 10,080 6,960 4,100 36,305 44,183
11,950 8,940 3,960 1,700 26,550 27,828
8,435 8,295 4,415 2,350 23,495 23,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.