AoeStats
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Nomad

510550075Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 28m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
986
+16
🇨🇳 Bohemians · China
967
+17
🇨🇳 Huns · China
957
+17
🇨🇳 Magyars · China
930
+18
🇬🇧 Bulgarians · United Kingdom
1008
-18
🇬🇧 Franks · United Kingdom
1007
-18
🇮🇹 Mongols · Italy
978
-17
🇫🇷 Japanese · France
935
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 869 13:47 19:20 — ⛏ Fish Boom FC
22 635 13:34 — — ⛏ Fish Boom
22 614 17:59 24:25 — ⛏ Fish Boom FC
21 603 13:04 23:37 — ⛏ Fast Castle
19 539 13:49 21:23 — ⛏ Fish Boom FC
18 498 17:05 25:17 — ⛏ Fish Boom FC
9 258 17:18 21:51 — ⛏ Fish Boom FC
9 262 13:42 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,825 8,500 250 200 13,775 15,897
5,055 5,360 1,130 1,050 12,595 13,294
6,475 5,400 250 300 12,425 15,413
3,995 5,603 1,780 300 11,678 12,060
4,925 4,820 310 805 10,860 11,469
4,525 3,300 400 1,005 9,230 10,666
3,410 2,580 140 500 6,630 8,200
2,050 1,733 50 100 3,933 5,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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