AoeStats
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Arabia

507013032Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 52m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1113
+12
🇩🇰 Huns · Denmark
951
+20
🇺🇸 Teutons · United States
1024
-16
🇺🇸 Britons · United States
1024
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,202 9:19 16:37 33:54 ⛏ Fast Castle
36 1,911 10:24 22:38 37:06 ⚔ Scout Rush
27 1,428 9:51 21:48 39:04 ⚔ Scout Rush
24 1,260 9:41 26:43 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,065 12,495 15,615 1,855 53,030 65,538
23,960 11,475 14,685 2,510 52,630 59,762
20,640 12,427 8,510 1,465 43,042 43,132
9,795 8,553 4,250 1,215 23,813 28,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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