AoeStats
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Nomad

505590335Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 40m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1035
+16
🇺🇸 Britons · United States
1005
+18
🇺🇸 Inca · United States
1041
-17
🇺🇸 Huns · United States
1041
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 932 14:06 21:39 39:58 ⛏ Fast Castle
21 860 14:28 22:34 — ⛏ Fast Castle
15 605 14:12 22:49 33:07 ⛏ Fish Boom FC
13 527 16:57 21:27 38:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,895 13,930 4,350 2,465 30,640 34,875
8,680 8,253 3,910 2,300 23,143 25,466
10,835 6,528 2,905 350 20,618 24,679
7,375 6,090 4,800 850 19,115 24,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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