AoeStats
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MegaRandom

505587374Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 27m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1026
+15
🇺🇸 Maya · United States
1026
+15
🇺🇸 Tupi · United States
1000
-45
🇺🇸 Slavs · United States
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
25 670 10:09 17:03 — ⛏ Fast Castle
17 465 11:11 23:39 — ⚔ Archer Rush
7 188 13:42 — —
6 167 11:24 24:50 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
7,090 3,118 1,560 110 11,878 13,209
4,375 3,945 1,535 205 10,060 11,328
3,640 2,085 610 1,000 7,335 8,399
3,100 1,560 430 250 5,340 5,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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