AoeStats
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Arabia

505374205Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 50m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1011
+15
🇺🇸 Britons · United States
1011
+15
🇧🇷 Persians · Brazil
995
-15
🇧🇷 Britons · Brazil
980
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,096 9:12 21:25 — ⚔ Scout Rush
36 1,777 8:52 23:18 40:49 ⚔ Scout Rush
27 1,364 9:35 24:14 45:32 ⚔ Archer Rush
26 1,314 9:41 23:02 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,605 15,237 15,995 2,800 61,637 70,734
18,560 11,454 3,805 950 34,769 36,657
10,575 11,488 6,560 2,050 30,673 33,753
6,385 8,754 2,455 1,800 19,394 20,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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