AoeStats
← Scurvy Enjoyer

MegaRandom

505364554Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 64m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
993
+18
🇺🇸 Ethiopians · United States
993
+18
🇰🇬 Mongols · Kyrgyzstan
1064
-18
🇺🇸 Franks · United States
1027
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,522 9:56 16:29 36:53 ⛏ Fast Castle
35 2,232 9:17 21:35 36:11 ⚔ Scout Rush
30 1,922 10:16 22:43 53:05 ⚔ Archer Rush
18 1,121 10:12 17:52 39:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,425 17,241 36,985 4,565 100,216 104,936
18,730 19,350 19,565 4,200 61,845 70,735
15,395 16,592 10,860 3,870 46,717 54,881
20,875 9,330 11,135 1,600 42,940 43,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.