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Arabia

504991820Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 42m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1385
+21
1379
+10
🇨🇳 Portuguese · China
1346
+11
🇨🇳 Khmer · China
1172
+19
🇨🇳 Berbers · China
1268
-14
🇩🇪 Franks · Germany
1252
-13
🇯🇵 Japanese · Japan
1238
-12
🇵🇹 Burgundians · Portugal
1208
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,358 11:45 15:39 38:28 ⛏ Fast Castle
54 2,279 8:44 18:41 35:43 ⚔ Scout Rush
49 2,074 9:05 28:56 — ⚔ Scout Rush
47 1,983 11:59 19:11 40:04 ⛏ Fast Castle
38 1,626 8:53 24:41 — ⚔ M@A into Archers into Skirms
35 1,494 9:01 26:30 — ⚔ Archer Rush
32 1,381 10:07 16:04 38:04 ⛏ Fast Castle
25 1,068 9:28 21:46 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,970 10,999 8,960 4,265 42,194 44,665
18,780 11,669 10,380 300 41,129 47,986
15,725 8,979 9,085 2,275 36,064 38,232
10,800 13,773 8,370 2,250 35,193 35,553
23,110 7,595 3,070 130 33,905 35,957
10,360 10,103 4,730 200 25,393 28,652
12,430 5,684 5,695 540 24,349 26,251
7,350 6,976 4,390 300 19,016 19,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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