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Black Forest

504983764Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 44m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1354
+12
🇨🇳 Romans · China
1329
+28
🇨🇳 Inca · China
1317
+14
🇨🇳 Mongols · China
1128
+21
🇩🇪 Malay · Germany
1283
-16
🇹🇷 Aztecs · Türkiye
1268
-15
🇹🇷 Koreans · Türkiye
1266
-15
🇬🇧 Italians · United Kingdom
1224
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,044 12:29 16:12 29:49 ⛏ Fish Boom FC
41 1,830 15:06 18:45 37:51 ⛏ Fast Castle
38 1,704 10:01 13:48 29:16 ⛏ Fast Castle
33 1,466 12:28 19:01 29:18 ⛏ Fish Boom FC
29 1,265 12:09 15:56 28:31 ⛏ Fish Boom FC
28 1,242 11:15 18:49 30:23 ⛏ Fish Boom FC
28 1,249 12:34 16:26 35:40 ⛏ Fish Boom FC
21 912 11:43 15:41 30:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,270 18,443 15,400 950 61,063 72,305
19,200 21,446 10,055 4,400 55,101 76,092
25,710 14,741 10,295 2,245 52,991 62,872
22,040 13,050 10,665 1,800 47,555 67,953
16,610 16,020 9,625 3,000 45,255 58,162
15,780 17,946 6,810 945 41,481 47,069
14,400 15,420 7,320 3,130 40,270 58,362
9,050 9,385 4,490 1,590 24,515 27,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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