AoeStats
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Oasis

509717771Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 45m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
871
+14
🇫🇷 Lithuanians · France
825
+15
🇮🇹 Britons · Italy
798
+17
🇦🇷 Britons · Argentina
840
-16
🇦🇷 Spanish · Argentina
824
-16
🇦🇷 Cumans · Argentina
780
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,508 10:19 15:12 35:24 ⛏ Fast Castle
24 1,065 11:13 30:12 — ⚔ Archers into Skirms
24 1,086 12:41 37:45 —
19 844 13:38 29:30 44:25 ⚔ Scout Rush
17 745 12:47 29:29 — ⚔ Archers into Skirms
15 663 11:35 32:00 —

Resources

Player Food Wood Gold Stone Spent Collected
18,715 15,468 9,170 2,105 45,458 50,817
18,055 6,030 8,130 1,500 33,715 35,471
8,335 11,015 4,825 100 24,275 27,357
9,975 8,581 3,055 1,150 22,761 27,552
7,235 6,870 3,595 0 17,700 18,400
7,665 5,920 1,060 1,585 16,230 16,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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