AoeStats
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Arabia

510137270Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 28m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1182
+13
🇦🇷 Franks · Argentina
1176
+14
🇦🇷 Italians · Argentina
1142
-14
🇬🇧 Mongols · United Kingdom
1122
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 970 9:12 24:56 — ⚔ Skirmisher Rush
30 850 9:15 22:37 — ⚔ Archer Rush
28 809 9:15 23:16 — ⚔ Scout Rush
20 559 10:11 21:51 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,650 5,232 2,835 650 13,367 14,190
6,470 3,836 2,095 650 13,051 13,108
5,820 3,106 865 750 10,541 12,521
4,810 3,853 540 650 9,853 11,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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