AoeStats
← Souk à Belettes

Arabia

508072830Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 33m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1096
+16
🇧🇷 Magyars · Brazil
1095
+16
🇨🇭 Franks · Switzerland
1158
-18
🇫🇷 Wu · France
1042
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 1,912 9:32 22:27 — ⚔ Scout Rush
49 1,678 9:20 25:21 — ⚔ Scout Rush
37 1,243 10:00 21:51 — ⚔ Archer Rush
24 809 10:55 22:17 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,100 9,884 5,755 100 26,839 27,178
10,690 7,029 6,145 105 23,969 24,696
8,680 4,703 2,650 1,000 17,033 17,287
5,850 4,350 690 750 11,640 12,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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