AoeStats
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Lombardia

508062370Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 52m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1183
+13
🇦🇷 Mongols · Argentina
1131
+15
🇨🇭 Mongols · Switzerland
1174
-16
🇫🇷 Wu · France
1054
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,677 9:47 25:04 40:53 ⚔ Scouts into Archers
49 2,582 8:44 21:39 49:22 ⚔ Scout Rush
33 1,743 10:10 15:55 47:51 ⛏ Fast Castle
23 1,188 10:45 20:18 47:34 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
20,740 19,014 11,635 3,010 54,399 55,998
20,035 17,661 4,285 1,600 43,581 46,918
12,665 12,090 8,560 2,330 35,645 45,241
16,110 10,825 4,600 1,625 33,160 35,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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