AoeStats
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Pilgrims

508058684Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 18m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bulgarians · Brazil
1279
+10
🇧🇷 Vikings · Brazil
1035
+19
🇨🇭 Berbers · Switzerland
1191
-17
🇫🇷 Wu · France
1066
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 861 11:44 17:24 — ⛏ Fish Boom FC
44 832 13:41 — — ⛏ Fish Boom
21 397 12:42 — — ⚔ Fish Boom into Drush into Towers
13 248 12:18 18:52 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
3,870 5,047 795 300 10,012 10,608
3,275 4,200 640 225 8,340 9,139
2,200 3,597 160 350 6,307 6,023
2,700 3,530 50 0 6,280 7,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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