AoeStats
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Black Forest

510620136Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 12m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Britons · Serbia
519
+22
🇧🇷 Cumans · Brazil
515
+22
🇧🇴 Inca · Bolivia
388
+26
🇮🇪 Romans · Ireland
356
+28
🇮🇹 Persians · Italy
709
-26
🇹🇷 Slavs · Türkiye
703
-45
🇹🇷 Sicilians · Türkiye
660
-25
🇹🇷 Turks · Türkiye
538
-21
Player eAPM Actions Feudal Castle Imperial Opening
31 397 — — —
26 336 — — —
22 281 — — — ⚔ Drush
20 255 — — —
13 161 11:04 — —
6 74 12:01 — —
5 69 — — —
4 57 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,850 700 0 0 2,550 2,466
1,600 725 130 0 2,455 2,422
1,400 905 90 0 2,395 2,515
1,100 555 50 0 1,705 1,985
850 680 125 0 1,655 1,696
750 133 0 350 1,233 953
350 395 0 0 745 1,008
600 75 0 0 675 601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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