AoeStats
← Doongus

Black Forest

505330211Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 105m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
802
+10
🇹🇷 Persians · Türkiye
679
+15
🇺🇸 Bohemians · United States
766
-37
🇺🇸 Berbers · United States
562
-9
Player eAPM Actions Feudal Castle Imperial Opening
21 2,156 14:11 20:24 39:13 ⛏ Fast Castle
18 1,944 12:33 18:11 37:48 ⛏ Fast Castle
13 1,323 10:13 20:14 44:26 ⛏ Fast Castle
11 1,156 14:07 26:05 51:59

Resources

Player Food Wood Gold Stone Spent Collected
76,375 23,869 43,445 3,640 147,329 169,864
64,235 35,840 35,965 4,810 140,850 141,525
64,235 33,699 37,855 1,570 137,359 146,158
38,245 32,025 16,905 4,725 91,900 109,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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