AoeStats
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Arabia

505315842Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 135m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khitans · Spain
669
+17
🇪🇸 Khmer · Spain
653
+18
🇺🇸 Britons · United States
825
-59
🇺🇸 Berbers · United States
575
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 2,816 10:50 27:01 46:48 ⚔ Scout Rush
18 2,486 12:24 22:26 45:05 ⚔ Scout Rush
14 1,835 11:06 25:37 48:48 ⚔ Scout Rush
10 1,363 12:32 26:06 61:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,650 40,480 48,085 6,815 163,030 177,691
55,515 54,321 31,405 8,485 149,726 161,349
61,780 40,785 24,785 1,925 129,275 141,687
31,565 24,346 19,230 2,920 78,061 84,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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