AoeStats
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Arabia

510365533Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 16m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1838
+3
🇷🇴 Ethiopians · Romania
1532
+11
🇳🇱 Persians · Netherlands
1482
+13
🇺🇸 Turks · United States
1529
-12
1519
-11
🇦🇹 Britons · Austria
1237
-4
Player eAPM Actions Feudal Castle Imperial Opening
74 1,244 9:28 — — ⚔ Scout Rush
73 1,238 8:26 — — ⚔ Archer Rush
68 1,147 8:19 — — ⚔ Archer Rush
64 1,082 9:52 — — ⚔ Archer Rush
57 959 8:26 — — ⚔ Scout Rush
50 837 8:52 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,245 2,445 50 0 6,740 6,734
2,510 2,796 1,400 5 6,711 6,909
2,350 2,547 1,540 0 6,437 6,420
3,280 2,707 50 0 6,037 6,234
2,000 2,225 1,130 0 5,355 5,546
2,200 2,201 640 125 5,166 5,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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