AoeStats
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Arena

510188715Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 32m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Turks · Austria
1740
+8
🇩🇪 Franks · Germany
1726
+9
🇩🇪 Teutons · Germany
1596
+13
🇺🇸 Saracens · United States
1609
-12
🇷🇴 Teutons · Romania
1542
-10
🇳🇱 Turks · Netherlands
1490
-8
Player eAPM Actions Feudal Castle Imperial Opening
46 1,489 10:33 15:02 — ⛏ Fast Castle
40 1,281 10:00 13:38 26:47 ⛏ Fast Castle
37 1,189 11:19 17:40 25:59 ⚔ M@A FC
35 1,146 10:08 13:50 — ⛏ Fast Castle
34 1,097 10:20 14:06 — ⛏ Fast Castle
33 1,053 8:19 23:12 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
16,990 12,430 3,545 200 33,165 35,511
11,945 8,895 4,980 1,675 27,495 29,074
6,530 7,350 1,465 2,450 17,795 18,455
7,245 5,225 3,680 955 17,105 17,349
8,175 3,707 2,125 2,600 16,607 18,169
6,600 5,400 1,250 1,535 14,785 16,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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