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Lombardia

508525445Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 36m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1850
+5
🇩🇰 Magyars · Denmark
1724
+9
🇧🇴 Huns · Bolivia
1724
+9
🇺🇸 Random · United States
1630
-10
🇳🇱 Random · Netherlands
1535
-7
🇷🇴 Japanese · Romania
1493
-6
Player eAPM Actions Feudal Castle Imperial Opening
59 2,147 8:26 19:50 — ⚔ Scout Rush
48 1,738 9:01 20:30 35:32 ⚔ Scout Rush
43 1,547 9:04 24:21 — ⚔ Archer Rush
40 1,463 9:11 19:12 — ⚔ Archer Rush
39 1,427 10:29 13:25 30:54 ⛏ Fast Castle
32 1,173 10:11 16:25 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,580 14,370 9,710 1,050 49,710 54,258
10,625 11,268 5,425 1,050 28,368 35,461
10,145 11,034 4,730 850 26,759 28,627
13,890 7,585 3,855 200 25,530 30,857
9,885 9,247 2,520 950 22,602 23,885
6,310 8,019 3,870 1,090 19,289 20,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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