AoeStats
← [RAT] G0rm

Lombardia

508334021Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 38m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
60 2,281 8:20 19:47 30:37 ⚔ Scout Rush
48 1,825 10:02 14:51 30:16 ⛏ Fast Castle
43 1,661 9:10 19:53 34:49 ⚔ Archer Rush
40 1,531 9:04 21:50 34:16 ⚔ Scout Rush
37 1,415 11:03 15:24 33:27 ⛏ Fast Castle
35 1,357 10:37 13:55 29:38 ⛏ Fast Castle
30 1,139 7:48 18:22 30:37 ⛏ Fast Castle
30 1,155 11:10 15:02 30:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,865 19,081 16,190 1,180 71,316 72,916
27,140 14,570 4,200 1,895 47,805 50,524
20,220 11,002 10,430 2,460 44,112 48,000
14,325 12,970 6,285 3,620 37,200 46,939
15,685 10,683 7,150 2,880 36,398 37,665
15,550 11,276 6,105 2,510 35,441 40,283
10,750 8,525 7,235 2,900 29,410 30,665
12,480 9,461 1,390 1,175 24,506 25,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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