AoeStats
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Lombardia

508325937Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 56m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1804
+7
🇺🇸 Saracens · United States
1633
+12
🇺🇸 Tatars · United States
1616
+13
🇷🇴 Japanese · Romania
1482
+18
🇨🇦 Burgundians · Canada
1586
-14
🇲🇽 Persians · Mexico
1574
-13
🇺🇸 Ethiopians · United States
1554
-12
🇲🇽 Saracens · Mexico
1504
-11
Player eAPM Actions Feudal Castle Imperial Opening
73 4,148 8:52 20:22 43:32 ⚔ Scout Rush
72 4,046 9:09 20:47 44:02 ⚔ Archer Rush
64 3,645 8:24 25:35 39:40 ⚔ Scout Rush
55 3,090 9:10 20:40 33:14 ⚔ Archer Rush
53 3,014 8:56 21:34 40:51 ⚔ Archer Rush
42 2,391 9:42 21:13 36:04 ⚔ Scout Rush
42 2,359 9:18 22:21 40:07 ⚔ Scout Rush
38 2,130 12:30 16:07 38:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,745 25,575 17,865 5,065 90,250 91,546
45,050 17,025 16,195 8,675 86,945 87,980
25,055 21,191 18,640 5,290 70,176 81,123
27,540 26,653 7,375 6,575 68,143 73,381
25,250 14,704 15,255 4,000 59,209 68,683
19,255 20,615 13,545 5,070 58,485 62,485
14,150 22,783 17,540 1,615 56,088 62,633
18,000 21,416 13,390 3,280 56,086 59,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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