AoeStats
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Lombardia

508119854Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 38m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
73 2,807 11:21 15:29 32:25 ⛏ Fast Castle
69 2,656 8:50 21:35 38:03 ⚔ Scout Rush
59 2,281 8:57 21:27 — ⚔ Scout Rush
54 2,098 10:54 14:55 25:07 ⛏ Fast Castle
53 2,040 9:45 20:59 32:15 ⚔ Archer Rush
42 1,632 9:38 24:34 — ⚔ Archer Rush
40 1,530 10:20 14:51 34:59 ⛏ Fast Castle
38 1,464 9:50 15:16 37:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,360 11,578 7,100 4,900 45,938 48,069
19,535 9,205 7,695 950 37,385 39,569
18,410 7,948 7,865 400 34,623 38,234
9,900 11,830 7,910 780 30,420 31,133
9,475 10,015 7,485 1,400 28,375 29,857
10,035 7,238 8,170 2,900 28,343 29,911
9,555 9,153 6,255 910 25,873 25,846
7,995 6,213 2,300 1,125 17,633 18,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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