AoeStats
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Black Forest

507359805Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 27m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Persians · Hungary
1504
+15
🇺🇸 Teutons · United States
1458
+17
🇦🇺 Aztecs · Australia
1361
+21
🇷🇴 Shu · Romania
1522
-19
🇳🇱 Turks · Netherlands
1509
-19
🇷🇴 Bengalis · Romania
1418
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,192 15:21 25:54 — ⚔ Archer Rush
40 1,084 14:15 20:38 — ⛏ Fast Castle
39 1,071 12:30 16:18 25:34 ⛏ Fast Castle
38 1,042 9:31 — — ⚔ Towers FC
35 946 11:20 — —
25 685 11:16 16:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,660 5,500 3,875 45 16,080 16,872
6,230 3,799 2,620 780 13,429 14,116
6,575 4,185 625 950 12,335 12,433
3,850 3,945 300 2,125 10,220 11,009
4,320 3,924 1,855 80 10,179 10,092
3,075 3,613 50 540 7,278 8,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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