AoeStats
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Oasis

507354921Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 25m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Koreans · Spain
1655
+9
🇵🇱 Sicilians · Poland
1632
+10
🇪🇸 Berbers · Spain
1436
+19
🇷🇴 Malay · Romania
1536
-14
🇳🇱 Huns · Netherlands
1523
-14
🇷🇴 Bengalis · Romania
1428
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 1,379 8:44 23:39 — ⚔ Archer Rush
52 1,336 8:40 — — ⚔ Archer Rush
47 1,208 9:04 20:24 — ⚔ Scout Rush
44 1,111 9:17 20:38 — ⚔ Scout Rush
40 1,014 9:04 21:37 — ⚔ Archer Rush
21 532 11:12 18:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,235 4,153 2,300 100 13,788 14,315
7,940 3,630 1,700 200 13,470 13,415
5,725 5,224 1,300 825 13,074 13,314
6,175 4,198 2,615 0 12,988 13,717
4,960 5,155 1,815 340 12,270 12,935
3,585 3,763 1,695 155 9,198 10,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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