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Lombardia

507110910Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 60m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇨🇿 Cumans · Czechia
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Player eAPM Actions Feudal Castle Imperial Opening
51 3,096 8:49 22:32 36:23 ⚔ Scout Rush
49 2,933 9:22 21:06 35:51 ⚔ Archer Rush
47 2,845 8:55 19:22 30:11 ⚔ Archer Rush
46 2,797 8:53 26:07 40:11 ⚔ Scout Rush
44 2,663 10:21 22:02 35:40 ⚔ Archer Rush
38 2,283 10:51 15:51 32:28 ⛏ Fast Castle
33 2,019 9:24 18:44 35:50 ⚔ Scout Rush
31 1,879 11:22 15:30 41:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,000 33,930 24,450 4,525 87,905 100,942
49,020 19,400 14,425 2,250 85,095 91,486
30,520 21,469 26,855 1,350 80,194 101,454
32,615 21,340 21,110 3,385 78,450 82,857
21,375 26,885 26,285 3,275 77,820 84,310
31,340 30,819 8,710 6,125 76,994 91,645
21,365 27,786 17,055 3,450 69,656 69,651
17,495 25,172 14,985 2,220 59,872 61,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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