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African Clearing

506486673Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 58m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1643
+13
🇺🇸 Malians · United States
1625
+14
🇳🇱 Byzantines · Netherlands
1555
+17
🇷🇴 Magyars · Romania
1549
+17
🇨🇳 Mongols · China
1624
-17
🇨🇴 Lithuanians · Colombia
1605
-16
🇺🇸 Chinese · United States
1567
-15
🇹🇼 Huns · Taiwan
1510
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,845 12:17 26:37 46:45 ⚔ Archer Rush
48 2,774 11:36 25:12 44:07 ⚔ Archer Rush
44 2,541 12:55 17:03 — ⚔ Archers FC
41 2,375 11:35 28:34 40:29 ⚔ Scouts into Skirms into Towers
40 2,302 12:33 24:04 44:49 ⚔ Scout Rush
40 2,311 12:04 23:28 48:37 ⚔ Scout Rush
40 2,301 13:51 20:10 37:04 ⚔ M@A FC
28 1,612 11:45 39:22 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,590 26,740 23,350 3,960 88,640 88,552
34,065 24,144 10,095 4,540 72,844 75,610
31,535 15,254 15,435 4,400 66,624 68,433
17,615 22,073 14,235 2,625 56,548 59,875
17,210 17,966 15,690 2,550 53,416 57,681
26,000 12,699 11,930 2,550 53,179 56,658
12,995 13,057 4,665 1,795 32,512 36,408
10,640 6,778 3,865 1,050 22,333 22,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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