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African Clearing

506474816Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 48m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1690
+12
🇨🇳 Japanese · China
1663
+13
1646
+14
🇬🇧 Hindustanis · United Kingdom
1636
+15
🇺🇸 Wei · United States
1658
-15
🇺🇸 Berbers · United States
1640
-15
🇳🇱 Byzantines · Netherlands
1567
-12
🇷🇴 Japanese · Romania
1561
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 3,473 11:06 22:01 42:17 ⚔ Archer Rush
46 2,250 12:52 17:11 33:38 ⛏ Fast Castle
46 2,238 12:22 25:28 — ⚔ Archers into Skirms
45 2,212 11:40 28:03 — ⚔ M@A into Towers
43 2,102 12:54 16:50 39:33 ⛏ Fast Castle
41 2,011 12:17 30:18 — ⚔ Archers into Skirms
38 1,837 13:13 17:24 36:45 ⛏ Fish Boom FC
34 1,662 13:30 17:01 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,135 24,178 12,345 5,150 58,808 60,186
18,450 21,143 12,110 3,140 54,843 68,508
15,570 20,456 11,410 1,380 48,816 49,746
17,370 15,933 4,950 2,200 40,453 41,379
11,175 11,899 6,570 1,925 31,569 32,895
14,410 10,444 2,880 3,500 31,234 36,072
11,890 10,664 3,185 1,175 26,914 27,242
9,065 11,584 3,205 1,375 25,229 26,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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