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Hill Fort

506463935Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 38m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1648
+10
🇺🇸 Britons · United States
1630
+10
🇳🇱 Spanish · Netherlands
1554
+13
🇷🇴 Bulgarians · Romania
1547
+14
🇺🇸 Wu · United States
1560
-13
🇩🇴 Cumans · Dominican Republic
1554
-14
🇨🇿 Britons · Czechia
1442
-10
🇲🇽 Malians · Mexico
1439
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 2,017 11:35 16:11 — ⛏ Fast Castle
42 1,604 10:57 15:07 — ⛏ Fast Castle
39 1,495 8:26 18:34 38:33 ⛏ Fast Castle
37 1,413 8:37 20:53 37:56 ⛏ Fast Castle
37 1,408 11:33 15:36 33:35 ⛏ Fast Castle
35 1,346 11:35 15:44 — ⛏ Fast Castle
29 1,099 11:06 17:05 — ⛏ Fast Castle
22 864 10:56 17:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,425 14,434 7,085 2,475 39,419 44,940
15,340 8,055 8,260 5,015 36,670 37,682
15,580 13,695 4,150 1,450 34,875 39,261
15,435 8,710 6,590 2,980 33,715 38,153
14,095 11,207 4,685 1,620 31,607 33,073
11,770 10,405 3,240 900 26,315 27,532
11,190 5,985 4,015 1,195 22,385 28,071
9,195 7,250 3,255 960 20,660 25,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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